using Sirenix.OdinInspector;
using UnityEngine;

namespace Toolkit.AudioExtend
{
    [System.Serializable]
    public class AudioInfo
    {

        public string label;
        
        public AudioClip audioClip;

        [TextArea(1, 10)] public string content;

        public override string ToString()
        {
            return $"Label: {label}, AudioClip: {audioClip.name}, Content: {content}";
        }
    }
}